
Levelling a Memoria increases the stat bonuses to HP, ATK, and/or DEF that it proovides. The amount of XP a Memoria gives when fed to other Memoria varies based on its Rarity - the rarer the card, the more XP it gives. Increasing a Memoria's level involves sacrificing other, usually less powerful cards to it. Like Magical Girls, Memoria start off at level 1, unascended.Įvery Memoria can be improved either by increasing its level or Ascending it. Note that regardless of how many Memoria slots are unlocked, a single Magical Girl can only equip at most 2 Skills and 2 Abilities. Players can perform Magical Release on their characters to unlock up to 3 additional slots. When a Magical Girl is obtained for the first time, she can only equip one Memoria. Players can equip and change Memoria from any team selection menu.
Magia record memoria tv#
Bonus codes from certain Media, such as TV Anime Blu-Rays.Event Shops for certain special Event characters.Magical Girl Story Quests - completing Chapter 3 Episode 3 of a Magical Girl's personal story will give 1 copy of her main Personal Memoria.Personal Memoria are usually unlimited, regardless of the characters who can use it, though there are a handful of exceptions. Potential sources for limited Memoria include: Some limited Memoria are only available during specific Events, some are only available in limited quantities, and others can be both.

Event Gacha (unless otherwise specified).Unlimited Memoria can be obtained from any Gacha, including: Be sure to carefully check a Memoria's obtainability and usability when considering which ones to acquire. Additionally, some Memoria are classed as Personal or Character-Specific Memoria, meaning they can only be equipped to a specific Magical Girl. Like Magical Girls, Memoria can be either unlimited or limited. The upside is that, unlike Skills, the effect bonuses provided by passive Abilities are always active as soon as the battle starts. Generally, Ability (JP: アビリティ) effects are not as powerful as those bonuses provided by Skills, and only affect the Magical Girl equipped with the Memoria.

The bonuses provided by Skills can be very high compared to Abilities, so carefully timing when to activate them is crucial against tougher opponents. Additionally, after being activated the Skill will enter "cooldown", during which it cannot be re-activated. This duration of these effects vary by Memoria. Skills (JP: スキル) can be activated in battle by the player while active, they provide a limited-time effect, targetting either the Magical Girl the Memoria is equipped to, the player's team, or the opponent(s). There are two types of Memoria cards: Skills and Abilities.
